You will be responsible for rigging and animation of 3D characters and assets, animation export into the game engine. You must be able to respect the design uploaded by our 2D concept artists as well as the morphology of the characters, and you must be able to offer alternatives if necessary (environment, character design, etc.) Basic knowledge of polygonal modelling and texturing are required.
IMPORTANT: Your CV should include a portfolio link! Otherwise it won't be considered.