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At our project, we're working on spatial computing - using computer vision to 3D reconstruct and understand your surroundings so that software can operate over real world spaces.
Requirements:
- Strong low-poly and high-poly modeling skills (3ds Max);
- UV creation in 3ds Max or UVLayout
- A sound grasp of Substance Painter, PBR texturing, Adobe Photoshop
- The understanding of the "correct topology" of the mesh
- The ability to model according to technical and architectural drawings
- Ability of creation 3D models as well as 2D drawings (may be without some commercial experience);
- Attention to detail and the sense of proportion
Will be a plus:
- Experience working with SketchUp;
- Experience working with Unity 3D;
We offer:
- Flexible hours + remote work days;
- Working directly with the customer;
- A cozy office in the city center;
- An excellent compensation package.
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