Project - Epic dark fantasy in European style.
What we're looking for:
5+ years of experience creating and delivering high-quality environment art for games
Understanding of traditional art principles including composition, design, shape language, and color theory
Experience creating beautiful environmental assets that meet performance budgets using a variety of tools including; Zbrush, Maya, Photoshop, Substance Painter and Unity
Works with tools in Unity
High & low poly modeling, baking
Knowledge of Substance (designer and/or painter), familiarity with nodal based systems is a plus
Clean, low-resolution game topology and UV's
Lighting and baking scene using Unity
Ability to work with a high degree of self-direction and motivation.
Comfortable working in a team setting, under deadlines and time constraints.
Strong communication and time management skills.
Able to prioritize and multi-task.
Creative nature with strong problem-solving skills.
Passion for Games.
What you will do:
Using Maya and/or 3DS Max, ZBrush, Substance, Photoshop and our proprietary tools to create PBR assets, layouts, and lighting for both architectural and organic environments
Creates content, including 3D modeling/sculpting, 2D texture map painting, material setup/UV layout, and LOD creation according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters, and production goals.
Works closely with the Art Director, Art Lead, and Concept Artists to create environments that work aesthetically and represent concept work and artistic vision.
Maintains the artistic goals and vision through all phases of the game development cycle from pre-production through final product release.
This entails ensuring environment/level assets are of the highest artistic quality and uphold the integrity of the games design and artistic vision of the game as a whole.
Modeling environment geometry from simple mass-out to finished states
Experience creating assets in both realistic PBR and more stylized material pipelines
Coaching/mentoring junior artists
Basic knowledge of runtime Materials in games, and creating/animating environment FX like moving clouds, lightning, and other FX.
non-trivial tasks and continuous improvement of workflow
regular feedback and professional growth prospects
training and participation in professional events